Team Cherry has deployed a substantial update for Hollow Knight: Silksong, marking what the studio has termed the "last significant update" prior to the release of its highly anticipated Sea of Sorrow downloadable content. Designated as Patch 5 (version 1.0.29926), the update is currently live on PC, with console deployments slated for an imminent release. This patch serves as a critical precursor, solidifying the game's core experience in preparation for the Sea of Sorrow expansion, which is expected to introduce significant new content, challenges, and narrative elements to the critically acclaimed metroidvania. Key among the additions in Patch 5 are enhanced localization options, specifically the full implementation of Traditional Chinese language support and a comprehensive refinement of the existing German translation. The latter has been updated to improve clarity, consistency, and fidelity with the original English text, broadening the game's accessibility to a wider global audience. Beyond localization, the update addresses a comprehensive array of quality-of-life improvements, bug fixes, and minor mechanical adjustments. Players can expect smoother traversal and combat encounters, with particular attention paid to resolving instances of characters becoming inadvertently trapped and refining enemy behaviors. The full patch notes, as released by Team Cherry, detail these changes: Hollow Knight: Silksong Ver. 1.0.29926 – Official Patch Notes Added new Traditional Chinese localization. Refined German translation to improve clarity and consistency with the English version. Allowed Silk Soar through top scene exits. Fixed various instances of specific enemies being able to get stuck out of bounds. Fixed various instances of Hornet being able to be pulled out of bounds by enemies. Fixed Last Judge's death explosion doing 3 damage (now 2). Magma Bell now protects against all fire-type explosions. Fixed another instance of Shrine Guardian Seth being able to push Hornet through a wall. Fixed an instance of Lace (Cradle) getting out of bounds. Also various small fixes to prevent some rare, odd behaviours during the fight. Fixed certain tools unintentionally being down-bounceable in specific instances. Fixed Border Caves bounce-pods giving Silk & Health for certain Crests. Fixed Snitch Pick not doing its 3rd hit of damage when in a memory. Fixed issues with Wood Wasp colliders sometimes lingering longer than intended or not reactivating on respawn. Fixed Choruses in Underworks not playing their full Needolin text. * Fixed an instance of Thread Rakers being able to get stuck out of bounds. Savage Beastfly's summoned minions now die when the boss is killed. * Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock. Fixed an instance of tool quantity not updating correctly when unequipping Shell Satchel. Fixed a rare instance of Lavalugs getting frozen in place. Fixed fast travel unintentionally clearing Hunter focus. Various minor fixes and tweaks. While specific release dates for the Sea of Sorrow DLC and the console rollout of Patch 5 remain under wraps, this update signals Team Cherry's commitment to polishing Hollow Knight: Silksong to its highest standard as it prepares for its highly anticipated expansion. Further announcements regarding console availability will be reported as they emerge.
What We Know So Far
Team Cherry confirmed that the game is being built for Xbox Series X|S, PlayStation 4, Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch, with improved visuals, new mechanics, and environments designed around the storybook theme.
We wanted to create a world that feels like stepping into a storybook — full of wonder, surprises, and discovery around every corner.
— Team Cherry



