Terrible Lizards is available now on Xbox Series X|S and Xbox Game Pass. The first-person platformer puts players in an abandoned roadside attraction, escaping runaway dinosaur animatronics.

According to Xbox Wire, the first-person perspective was chosen deliberately to deliver rhythmic, reactive platforming in 3D. The team drew from 2D classics such as Donkey Kong Country and early Mario games, while targeting the tight, immediate control feel of Titanfall, Call of Duty, and Overwatch, with Neon White as a closer design reference.

An aerial control system lets players adjust trajectory after jumping. Movement options include jumps, slides, wall runs, clambers, ledges, and swings. The developers describe the result as a low skill floor with a high skill ceiling.

Players have no weapons or combat abilities. Movement is the primary defense against creatures, whether facing a direct chase, surviving a collapsing environment, or completing objectives in an open arena with a creature loose nearby.

Between chase sequences, the game includes traditional platforming, exploration, environmental puzzles, and larger caverns. Story, collectibles, hunt arenas, and New Game Plus content are all built around the core movement system.

Source: Xbox Wire

What We Know So Far

WDR Studios confirmed that the game is being built for Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, with improved visuals, new mechanics, and environments designed around the storybook theme.

We wanted to create a world that feels like stepping into a storybook — full of wonder, surprises, and discovery around every corner.

— WDR Studios
Release DateOct 28, 2026
PlatformXbox Series X|S, PC (Microsoft Windows), PlayStation 5
DeveloperWDR Studios
PublisherDigital Pajamas, Behaviour Interactive

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